
They're largely a research-oriented civ that can specialize in a variety of areas. The game, however, adds in a healthy dose of advanced retro science in the form of clockwork soldiers, steam-powered tanks and flying units inspired by Da Vinci's own designs. The Vinci are obviously based on Renaissance Italy, at least in terms of their politics and culture. Still, the civilizations themselves are pretty damn interesting both in terms of their individual flavors and their abilities. The only real downside to the original setting is that there's very little sense of history or connection among the different peoples of Rise of Legends.

To be fair, the new types certainly draw inspiration from existing traditions but that only makes them more effective in terms of giving players an idea of what to expect. Given the overabundance of stock settings, it's nice to see Rise of Legends invent an entirely new set of civilizations that are just as interesting and compelling as more familiar types. One of the best features of Rise of Legends is that there's not a single elf archer, Nazi tank or Space Marine in sight. Happily, that's not the case with the unfortunately titled sequel, Rise of Nations: Rise of Legends. Still, the game's historical setting lent it a sort of predictability that wore thin for some gamers. The game's synthesis of real-time strategy gameplay with concepts popularized by turn-based strategy games like Civilization resulted in one of the more unique RTS experiences of the last few years. Increase damage dealt by rallied armies by 5%.Big Huge Games' Rise of Nations was a big huge hit. Increase damage dealt to barbarians and other neutral units by 10% Increase experience gained from barbarians and other neutral units by 10% (WIP: Add vikings icon and Björn Ironside commander page) The civilization change will not affect their starting commander, and will switch architectural style, perks, and special unit. If the player wishes to change their civilization, they may purchase a Civilization Change for 10,000 gems from the Shop, or from the Alliance Shop for 2M individual alliance credits. No civilization is necessarily better than another each has its own advantages and disadvantages.

Each civilization has different architectural styles, starting commanders, perks, and special units. When the player creates a character, they must choose one of eleven (11) civilizations for their character: Rome, Germany, Britain, France, Spain, China, Japan, Korea, Arabia, Ottoman, Vikings, or Byzantium.
